![]() In 1998, the DX version of the game was released for the Game Boy Color, enhancing the game with bright colors as well as adding an optional Color Dungeon, which allowed Link to get one of two special upgrades. One of the most notable is the Roc's Feather, which gives Link the ability to jump for the first time in an overhead perspective Zelda game. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. Link's Awakening begins with Link being shipwrecked on the island of Koholint, the only means of his departure being to awaken the mystical, sleeping Wind Fish on the top of a mountain by collecting the Eight Instruments of the Sirens. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the Goombas, which could be defeated by jumping on them just as in the Mario games. ![]() ![]() The tone of the game was much more lighthearted compared to the previous games, having the townspeople making comments about how the controls work for the Game Boy, then explaining they have no idea what they're talking about. ![]() Almost a year and a half after the release of A Link to the Past, Nintendo made an on-the-go adventure for the Game Boy entitled The Legend of Zelda: Link's Awakening.
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